Background
- 3D Programs -
Progress Updates |
 |
Location:
Age:
Status:
Email: |
Tacoma, WA
44
Married
support@ |
|
First, I would
like to thank you for visiting my website. I hate doing bio's, so I am just
going to write about the programs I use and what I've learned in the process.
I tend to be very opionated, but will refrain from pulling out my soapbox
for the most part.
3D animation
is mostly a hobby for me. In the real world, I am a production manager in
the construction industry. I am in my mid forties, married and have a dog.
My first computer was a Radio Shack TRS-80. I have a degree in Computer Aided
Drafting and Mechanical Engineering (1986). |
Background:
Normally, I worked with CAD creating mechanical drawings. When AutoCad introduced
material texturing in the early 90's, I was very intrigued. Although CAD's
abilities were limited in this area, I could see the possibilities of applying
this technology to 3D sculpture. When TrueSpace for Win3.1 came out with
UV mapping in '95 I quickly bought it. And was quickly disappointed. It was
very difficult to create anything with TrueSpace. Later Blender and Metasequia
Beta were released and I was finally able to create complex mesh models.
|
 |
First
works using
the Metasequia to
TrueSpace then
to Blender and
finally to Animator
process (1999). |
|
I would create
the meshes in Metasequia and import them to TrueSpace for texturing. Then
import them into Blender for rigging. Working with Blender was a nightmare
and was constantly having to update plugins that only worked half the time.
Eventually Anim8tor came out and I could do the rigging there, but it took
a looong time.
->
->
->  |
I bought Poser
4 in 2000 but found the models to be ungainly and pretty ugly. The models
I created looked far better. Even after spending over $600 in add-ons, I
eventually uninstalled Poser and went back to Metasequia. I figured after
a few years of development, Poser would be a good program. With the introduction
of Vicky 1 and 2, things started looking up. But my focus had turned to webpage
design during the dot com craze.
The industry
went through a lot of changes in that next few years. I was building my own
computers since the beginning and was writing much of my own software in
C and Basic. Through those times, I developed a serious resentment (maybe
hatred is a better word) toward Micro$oft. To this day I will continue to
use my free copy of Win98se. Call me old fashioned but I refuse to buy WinXP
and give Gate$ any of my money. Apple/Mac never appealed to me and Linux
seems to still be in the development stage.
Needless to say,
Daz|Studio 2 won't run on my computer. I have now been using Daz Studio (V1.0)
since March 2008 and really enjoying it.
If you have questions
or comments, please use the online Feedback
form. |
|
Thanks for
reading.
|
|
|
| 3D Programs Currently Used |
 |
Metasequia
version 2.4
Registered |
This 3D modeling
program by Japanese author Osamu Mizuno is easy to use and great for creating
meshes. There is a shareware English version but does not export .obj files
unless registered. |
 |
Daz|Studio
version 1.0
Registered |
Used for
posing mostly. I would love to get my hands on the 1.4 version. |
 |
Tool Box II
version 2.1
Registered |
Primary posing and
rigging program. From Greenbriar Studios. |
 |
Poser
version 4
Registered |
For posing
and rigging. |
 |
PhotoImpact
version 5
Registered |
Render touch
up and for creating textures. I also used this paint program to make all
the graphics on this site. |
 |
MakeHuman
Version 9.1
OpenSource |
Quick humanoid
mesh forms. Although version 9.1 was a rushed beta, it's still useful for
creating a large variety of people. I am looking forward to the next version
which should be out soon. |
 |
Anim8or
version 2
Freeware |
Now mostly
used only to create AVI clips. |
|
|
| Progress Updates |
| date |
subject
/
entry |
| 09/03/2008 |
Tool Box
II |
|
After using
Greenbriar's Tool Box Demo program for about a month I decided to buy it.
I can now create more complex props, characters and clothing... as soon I
learn how to use it correctly. I am not yet sure if it's worth the $99. I'll
read the pdf manual/tutorial again and see if I can get decent stuff out
of it. I will work on a few of my multi-stage props over the next week and
let you all know. |
| 08/30/2008 |
New Models
Added to Free Stuff page |
|
I was working
on a mall scene in Daz and was thinking about what I might find a woman carrying.
Trying not to sterotype anyone, I put togather two props. I added a womans
Handbag and a paper type
Shopping Bag prop. The texturing work I think
came out pretty good. |
| 08/24/2008 |
Erotic &
Sensual webpage update |
|
Complete
revamp of the Read Me files including
an index. |
| 08/22/2008 |
New Models
Added to Free Stuff page |
|
It's the
week of the Olympics and I enjoy watching the women's gymnastics competitions.
I saw a render contest for something to do about the Olympic games and realized
an important prop wasn't available (though I didn't look very hard). So I
set down Thursday night and created an accurate
Balance Beam prop for Daz and Poser. In order
to get the regulation beam height correct, I also needed some kind of measuring
guide. A Height Guide has been added to the
Free Stuff page. It is an accurate measuring guide for D|S and Poser. |
| 08/15/2008 |
Upgrades |
|
I finally
broke down and bought the Victoria 3 head and body morph pack. I will start
practicing with lighting and camera angles. When I get that worked out, I'll
be able to produce some really nice works. |
| 04/04/2008 |
Erotic &
Sensual webpage created |
 |
Welcome. |
|
 |
 |