How-to
for Daz|Studio only
Creating
a logical file structure

Chapters
Where to start
What's what
Sorting the garbage
Moving items around
Fixing broken Poser files
Importing objects
Composing a useful readme.txt
Creating Poser compliant zip files
A final word |
|
A friend of mine
from ArtZone, Kikue, is a talented artist that got over-whelmed and stifled
by a cluttered Poser directory. In the process of helping Kikue, I realized
that many people are probably having this same problem. You don't need to
re-install your program to get things back in order. I have well over 65,000
files (15 gigabytes) in my Daz content directory, and all are well organized.
By following the steps below, you too can untangle the mess.
Where
to start
Step 1 - Start
by downloading and installing the
Directory
Structure. This is the basic setup and contains only directories and
some placeholder text files. Unzip the file directly to your 'content'
folder.
This installation
will add some directories to your content folder to help you organize your
files. These include a Promos folder (for promtional images added to some
downloads), a ReadMe's folder (for all readme files in case it is not already
there) and most importantly, folders in your Runtime directory.
A directory called
'temp pcd' will be also be created in your content folder. When ever you
unzip a new item, point it to this temporary directory. I would recommend
not unzipping more then four items at a time to be sure not to overwrite
those annoying simply named 'readme.txt' files. You can then open the directory
using Windows Explorer (Not Internet Explorer) to review the contents and
decided where each file needs to go. Better yet, download and install the
P3DO explorer program from sensosoft. Be sure to also get the Poser plug-in.
Using P3DO will greatly simplify organizing your Poser/Daz content.
|
| Step
2 - Directory Structures |
|
| Remember,
folders or directories are your friend. You can use as many as you like and
they take very little space on your harddrive. In naming your folders, be
descriptive and to the point. |
figure 1. |
The Character
directory
The image on
the left (figure 1.) is a snapshot of a small peice of my characters
directory. Each base figure has it's own folder and I use an ! mark before
the name to put them toward the top of the list so I can find them easier.
Further down the list I have folders for generic character items, such as,
aliens, robots and a folder for unknown items that don't have a home
yet.
Inside each base
figure folder are other folders for items particular to that figure. Theres
are;
Clothing,
Hair, Morphs, People and Skins.
You will
find these in a 'figure template' folder inside this directory. Copy the
'figure template' folder and rename it for each of the figures you have (IE
! Aiko 3). |

figure 2. |
Inside the Clothing
directory, I break it down further. Typical Folders are; Accessory, Bikini,
Boots, Dresses, Pants, Shirts, Shoes, Skirts and Tops. These are also included
in the 'figure template' folder.
In each of these,
I have folders for Mats and Morphs. The Hair folder gets Colors,
Styles.
Skin has Eyes and Make-up
I do the same
thing for the Props folder and break it down into prop types (effects, equipment,
food, sci-fi, scenes, vehicles, weapons, etc.). The Faces, Hair, and Hands
folders usually have generic items only. This gives you much more control
over the organization that works for you. |
|
|
|
|
Top |
|
What's
what |
|
 |
|
Top |
|
Sorting
the garbage |
|
 |
 |
Moving
items around
In Daz|Studio
-----------------------------------
In Daz, moving
items can be done quickly and easily.
Right click the
item and select 'Cut'
<-----
----->
Click on the
location where
you want the item to appear,
right click and select 'Paste'.
Daz will move
the item and image file to the new location. |
 |
|
Top |
Fixing
Broken Poser Files
As for .obj files,
you should be able to 'Import' them into Daz. You may need to apply textures
manually. Once you have imported and textured the item, you can then save
it as a poser file. Do you have Cr2Editor? I find it very useful for correcting
errors in Poser files. Especially for pointing Poser to the correct texture
or geo directory. Many of the 'home-made' items have incorrect directory
paths for Poser that can be easily fixed.
Cr2Editor can be found at;
http://www.morphography.uk.vu/dlutility.html
A word of caution, Cr2Editor can mess up an actual cr2 file during the save
process. However, it works great on pz2 and pp2 files.
Hope this helps.
Please don't give up! Let me know if I can help you more. |
|
|
|
 |
Importing
objects
Composing a useful readme.txt
Creating Poser compliant zip files
A final word |
 |
 |
 |
|
|