Horizons SkyHab

Ver. 1.0

09/30/2016

Current Status

Thank you for purchasing this product.

I am sure it is obvious that this has been modelled based on the 2013 movie 'Oblivion' starring Tom Cruise and Andrea Riseborough. The name Horizons comes from the unpublished graphic novel written by the movies director, Joseph Kosinski. If you haven't seen this movie, you can read a good synopsis at this website . However, I would highly recommend seeing this great sci-fi movie.

Synopsis (spoiler alert): The destiny of Tech team 49 has been set, and to some degree, even that of Jack 52. But what about all the other Tech teams in North America? After the space station's destruction,what has happened to Techs 50 and 51, not to mention 53 through 58? Now we can find out. To further the storyline, the SkyHab is the home-base for the Tech team 57 located in the North-West portion of what was the United States.

Description: This is a complex model with many detailed components which took over two years to create, texture and poserize. I trust you will find my attention to detail in this re-creation to your satisfaction. As always, if you find descrepancies, let me know through the 'Contact Us' on the MeshWorks homepage.

Enjoy

Installation:

Fully Daz and Poser
directory compliant

You can simply unpack the zipped file to your CONTENT folder.

- or -

1. Create a TEMP folder inside your CONTENT folder.
2. Unzip the contents in to the new TEMP folder.
3. Move the files from the TEMP folder and place them in the corresponding RUNTIME folders
4. Enjoy

Samples:

Instructions:

Loading the SkyHab-
The SkyHab architecture included the ability to rotate on it's base, mostly for severe weather conditions or strong winds. Use 0-SkyHab Base when you intend on turning the SkyHab on it's base as a whole unit. This loads the Trestle support to which the other parts parent to. Be sure to select BODY of this figure before loading additional parts in this order; 3- Workshop, 1- Main Floor, 2- Roof Control and one of two Footing types.

ERC Controls
All ERC sliders can be located on the main figure. Each level has it's own ERC's.

Main Floor; Glass Doors on the right and left along with front sliding double doors can be controlled via sliders. The landing pad turnstile can also be rotated by slider.

Roof-Control; Door and access hatch can be controlled by slider.

Workshop; Opens Service Door, Access Hatch and large Bay Door.

MatPose Controls
Interior, accent and exterior lights can be 'turned on or off' using MatPose controls. These are not real lights, but have the Ambient setting to make the lights appear to glow. Select the appropriate level, then apply the lighting desired from the 'MatPose' sub-directory.

Main Floor; The counter top displays can be turned on or off as well as the monitors in the MedBay.

Roof-Control; Each section of the four part display table in the control room. Four alternate displays are available for the Center Screen. Note that the ceiling lights for the 1-SkyHab Main Floor, are controlled from this section.

Workshop; The light inside the Service Ring are controlled as an Interior light. Console and downlights are controlled by the Accent lights MatPose.

How to's:

Furnishings and Add-ons-
Each of the three primary levels have Furnishings that can be loaded to their respective levels. Each piece of furnishing can be moved and positioned individually. In addition, there is a Curtains figure for the Main Floor. Select the corresponding level to automatically parent them.

SkyHab Studio Background Screen-
This is a 360 degree wrap-around backdrop similar to the LCD screen used in production of the movie. This figure requires a 3000 x 480 pixel panoramic image to work correctly.

Alternate Components-
There are two footing styles included, one tripod (default) for flat ground, and one oblong cylinder for uneven surfaces. Use one or the other. The wardrobe section (located next to the bedroom area) that has two options. Type 1 was the style used in the movie. Type 2, I thought added a bit more functionality that wouldn't have been useful on the movie set. Also on that note, in an unseen area of the Workshop level, you can add a custom 'Man Cave' to keep your Tech team entertained.

UV Maps and Textures-
Many of the surfaces are reflective and may slow down render times. If you are experiencing long render times, use the 'Set Reflect Minimal' MatPose on each of the levels figure. This figure is UV mapped and will accept a variety of textures such as camouflage or custom paint themes.

The decals are a separate prop and can be modified using the 'TechGraphics#' and 'TechGraphics-trans' images in the /textures/MeshWorks/Horizons/SkyHab/ folder. All decals are for Tech team 57. Watch for other themes and templates at the MeshWorks website.

NOTE: Daz Studio users
Because D|S (still) doesn't recognize Reflection and Smoothing from cr2 and pz2 files, it is important to use the 'default' mats on each figure loaded in your scene. In the Materials folder, both pz2 and dsa files are provided.

Post-production Change:

New Pool Water
When creating the promotional images for this product, I discovered something that would greatly increase the models appearance. The Pool surface was simply a flat plane with a water texture and bump map on it. With a little experimenting, I found a great way to create water with it's reflection distorting characteristics without using the temperamental 'Refraction' settings.

Not wanting to rebuild the entire Main Floor, I decided to turn the original water plane invisible and add an entirely new object model. Parent the 'New Pool Water' figure to the Main Floor by selecting 1-SkyHab Main Floor before loading. The new surface has 10 times the amount of quad polygons on the surface with built-in ripple feature. Create wakes by adding a new deformer.

A quick way is to set the shape and positioning around the figure making the wake as shown above. Then use small adjustments to the transform, rotation and scale transforms to get the look you want. Move the deformer field around the pool to follow the figure.

SkyHab Control Downlights
Frankly, I simply missed adding these to the exported obj model and didn't realize it until after the product was packaged. This will be included with the Mk2 version. This is a pp2 prop file, just select the 2-SkyHab Roof Control to parent it in place.

File Structure:

content\
ReadMe's\...
This html document *
KPL _Originals\...
Html related graphics *
Runtime\
Geometries\
MeshWorks\Horizons\SkyHab\... *
ControlDownlights.obj
Ctrl_Furnishings.obj
MainCurtains.obj
MainWardrobe.obj
MainWardrobe_Alt1.obj
PoolWater.obj
SkyHabFooting_1.obj
SkyHabFooting_2.obj
SkyHabMain.obj
SkyHabMainFurnishings.obj
SkyHabRoof.obj
SkyHabTrestle.obj
SkyHabTrestle_extend.obj
SkyHabTrestle_upper.obj
SkyHabWorkshop.obj
StudioScreen1.obj
WS_Furnishings.obj
WS_ManCave_Alt.obj
libraries\
character\
MeshWorks\Horizons\SkyHab\...
0-SkyHab Base.cr2
1-SkyHab Main Floor.cr2
2-SkyHab Roof Control.cr2
3-SkyHab Workshop.cr2
4-SkyHab Footing Type 1.cr2
4-SkyHab Footing Type 2.cr2
Alternate Wardrobe Type 1.cr2
Alternate Wardrobe Type 2.cr2
Alternate Workshop Man Cave.cr2
Base Upper Trestle.cr2
New Pool Water.cr2
SkyHab Control Furnishings.cr2
SkyHab Main Curtains.cr2
SkyHab Main Furnishings.cr2
SkyHab Workshop Furnishings.cr2
Studio Background Screen.cr2
Pose\
MeshWorks\Horizons\SkyHab\Materials\...
0-Base Trestle MATS
0-SkyHab Base.dsa
0-SkyHab Base.pz2
0-SkyHab Trestle.dsa
0-SkyHab Trestle.pz2
1-Main Floor MATS
0-SkyHab (default) Main Floor.dsa
0-SkyHab (default) Main Floor.pz2
1-Counter Display OFF.dsa
1-Counter Display OFF.pz2
1-Counter Display ON.dsa
1-Counter Display ON.pz2
1-Med Bay Monitor OFF.dsa
1-Med Bay Monitor OFF.pz2
1-Med Bay Monitor ON.dsa
1-Med Bay Monitor ON.pz2
2-SkyHab Main Furnishings.dsa
2-SkyHab Main Furnishings.pz2
Alternate Wardrobe Type 1.dsa
Alternate Wardrobe Type 1.pz2
Alternate Wardrobe Type 2.dsa
Alternate Wardrobe Type 2.pz2
New Pool Water (default).dsa
New Pool Water (default).pz2
2-Roof Control MATS
0-SkyHab (default) RoofControl.dsa
0-SkyHab (default) RoofControl.pz2
1-Control Furnishings Mats.dsa
1-Control Furnishings Mats.pz2
2-Control All Displays OFF.dsa
2-Control All Displays OFF.pz2
2-Control All Displays ON.dsa
2-Control All Displays ON.pz2
2-Control Center (Analyze).pz2
2-Control Center (default).pz2
2-Control Center (Overview).pz2
2-Control Center (Status).pz2
2-Control Center (Viewer).pz2
2-Control Center Display OFF.pz2
2-Control Center Display ON.pz2
2-Control Left Display OFF.pz2
2-Control Left Display ON.pz2
2-Control Right Display OFF.pz2
2-Control Right Display ON.pz2
2-Control Vert Display OFF.pz2
2-Control Vert Display ON.pz2
3-Workshop MATS
SkyHab57 (default) Workshop.dsa
SkyHab57 (default) Workshop.pz2
Workshop Furnishings.ds
Workshop Furnishings.pz2
4-Footing MATS
4-SkyHab Footing 1.dsa
4-SkyHab Footing 1.pz2
4-SkyHab Footing 2.dsa
4-SkyHab Footing 2.pz2
MatPose
1-Light Exterior OFF.pz2
1-Light Exterior ON.pz2
2-Light Interior OFF.pz2
2-Light Interior ON.pz2
3-Light Accent OFF.pz2
3-Light Accent ON.pz2
4-Control Downlights OFF.dsa
4-Control Downlights OFF.pz2
4-Control Downlights ON.dsa
4-Control Downlights ON.pz2
Set Reflect All Default.pz2
Set Reflect All Off.pz2
Set Reflect Default 1-Main Floor.pz2
Set Reflect Default 2-Roof Control.pz2
Set Reflect Default 3-Workshop.pz2
Set Reflect Minimal.pz2
Set Reflect Off 1-Main Floor.pz2
Set Reflect Off 2-Roof Control.pz2
Set Reflect Off 3-Workshop.pz2
Props\
MeshWorks\Horizons\SkyHab\...
0-SkyHab Base.cr2
1-SkyHab Main Floor.cr2
2-SkyHab Roof Control.cr2
3-SkyHab Workshop.cr2
4-SkyHab Footing Type 1.cr2
4-SkyHab Footing Type 2.cr2
Alternate Wardrobe Type 1.cr2
Alternate Wardrobe Type 2.cr2
Alternate Workshop Man Cave.cr2
Base Upper Trestle.cr2
New Pool Water.cr2
SkyHab Control Furnishings.cr2
SkyHab Main Curtains.cr2
SkyHab Main Furnishings.cr2
SkyHab Workshop Furnishings.cr2
Studio Background Screen.cr2
Materials

Same as Pose\ above

MatPose

Same as Pose\ above

textures\
MeshWorks\... *
ridge-bump2.jpg SilverReflect.jpg
Common\... *
Aluminum.jpg
circuitbay.jpg
Fabric2.jpg
Fabric3.jpg
grungy-motted-grey.jpg
MetalSmooth.jpg
motted-dark-grey.jpg
motted-medium-grey_b.jpg
motted-medium-grey_d.jpg
plates5
ridge-bump.jpg
safetyfloor4.jpg
safetyfloor_b.jpg
turn off for reflect.jpg
Water03.jpg
Horizons\
StudioTorus_Day_Mild.png StudioTorus_Panel_Moon.png
Horizons\SkyHab\... *
Chaperone255.jpg
ControlDisplay1.jpg
ControlDisplay2.jpg
ControlPanelC01.jpg
ControlPanelC02.jpg
ControlPanelC03.jpg
ControlPanelC04.jpg
ControlPanelC57.jpg
ControlPanelL1.jpg
ControlPanelR1.jpg
CounterTop-Overlay.jpg
CounterTop-Overlay_t.jpg
CounterTop-Underlay.jpg
DestroyedMoon.jpg
DisplayPanels2.png
DoorControl_default.png
DoorControl_trans.png
Drone166.jpg
grate2_t.jpg
Landingpad-B.jpg
Landingpad-D.jpg
MedBayEquipment.jpg
MedBaySupplies.jpg
MedBaySupplies_b.png
PanelsWorn.jpg
Photo_Jack-Vika.png
RoofPaneling-B.jpg
RoofPaneling-blank.jpg
RoofPaneling-D.jpg
TechGraphics57_d.png
TechGraphics57_t.png
Tile_bathroom.jpg
Tile_bathroom_b.jpg
WallPanels1.jpg
Workshop1.png
Workshop2.png
Workshop_trans.png
WorkShop-Ext.jpg

* Must be located in this folder.
# Control files include matching png files.

Requirements:

Daz|Studio 2.2 or higher or Poser 4 or higher.
Tested with Daz|Studio Only.

Related Products:

Available Now
or Coming Soon

Usage:

The files enclosed in the zip file are free to use for all non-commercial/personal renders. Files may not be re-distributed without my express permission, and under no circumstances are any part or whole of these files to be used for a commercial 3D product. Please don't sell it or claim it as your own.

Please feel free to contact me with any comments, feedback or suggestions through Email or the online form at the website.

support@krown-products.net

Copyright:

© Krown Products Ltd. 2016 - All rights reserved

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and cool galleries.


www.krown-products.net/meshworks/