Owner's Manual

Text Balloons 1 and 2

Index

Updated:
Version:

07/24/09
1.1
Overview
Updates
Installation
Setup Guide
How-to Tips
Rendering Tips
Free Add-ons
Promo Images
Product Files

Overview

Text Balloons sets 1 and 2 are blank text balloons that can be added to your scenes. Add your text after rendering or use a texture for side-A or side-B. You can even use images inside the balloons or change their color. Balloons are separate components that are not loaded with or parented with the spike, spark, hook or thought components to allow for full versatility. All components are loaded at 0,0,0 and can be parented together as needed. These Balloons are not a flat plane with a transparency, but fully modelled 3-dimensional double-sided props.

The only thing better then these sets versitility is.... They are FREEBIES! ; )


Product Updates
version

date

contents
Text Balloons #1
Text Balloons #2

07/23/2009
07/24/2009

12 Balloon props, 4 Text boxes, Connectors, Spikes and Thought pointers.
14 New props, including Arrows, Circles, Dream Balloons and Exclamations.

No Updates at this time...

Back to Index


Installation
Fully Poser and Daz|Studio
Directory Compliant

You can simply unpack the zipped file to your CONTENT folder.

- or -

1. Create a TEMP folder inside your CONTENT folder.
2. Unzip the contents in to the new TEMP folder.
3. Move the files from the TEMP folder and place them in the corresponding RUNTIME folders
4. Enjoy

Back to Index


Setup Guide

The best way to use the Text Balloons is to load and parent several spikes to one balloon. You can turn off or hide any that you are not using. Then, parent the text balloon directly to a camera that has been added to the scene. Multiple Balloon 'groups' can be parented in this fashion. This technique insures the full face of the balloon is always facing the camera.

Follow these steps below (click adjacent image for full size).

Step 1 - Load components
Load a new camera to a blank or completed scene and leave at default position. Then load a single Balloon type of your choice from the 'Props/KPL Original/Text Balloons' folder. 'Balloon-normal' is used in this example. Load a 'Connect-vert', 'Thought-normal', 'Straight-long' and 'Spike-normal' to the scene.

Step 2 - Parent groups
Parent the 'Connect-vert', 'Thought-normal', 'Straight-long' and 'Spike-normal' to the the Balloon. The order doesn't matter, but might be easier in the order shown. Then Parent the Balloon group to the newly added camera, we'll call it the "Balloon-Camera" (and I rename the camera to just that). Be sure all rotations are set to 0.

Step 3 - Alignment
Make the Balloon-Camera as your main view. Select the Balloon and use the X and Y coordinates to position the Balloon near the center of the camera view port. Then change the Z coordinates to move the text balloon closer, and thus resize it. In D|S, a good Z trans value is around -250, see the image on left for an example.

Step 4 - Positioning
Hide all Balloon group parts except the balloon and the spike. Select the spike and use X trans to move it from side to side. To move the spike to the top of the Balloon, you can either X rotate the entire balloon 180, or select the spike and X rotate it 180 keeping the balloon at 0. Alternately, you could place it on the side of the balloon by X rotating 90, and moving along X and Z to align it along the edge. For best results, rotate components in 90 degree increments.

Step 5 - Lighting
You will need to keep light directly in front of the Balloon. A good way to do this is to add a spot light to your scene and parent it directly to the Balloon Camera. Set the light level and spread angle to a low setting, just enough to illuminate the bubble and spike. This will add a bit more light to your scene, but usually won't effect rendering and balloons are set not to cast shadows by default.

If you don't have a scene loaded, you could save the Balloon-Camera at its default location as a new Scene that can be added into completed scenes later.

Setting up your scene;
Using the Balloon-Camera as your main view port, move it into frame for rendering. Select the Balloon and move it along the X and Y channels to align it to your scenes speaking figure. Use the Z trans to set the size you will need, but not to close or far away from the cameras view. To help determine the right size to use (or even a different balloon style), think about what is being said and how the text will look.

If you need to adjust the size further, scale the Balloon up or down +/- 50%.

Back to Top


How-to Tips

Now that you know how to setup a Balloon-Camera from the Setup Guide, there are other things you can do.

Additional Text Balloons
Usually a scene will have more then one person talking. You can add as many text balloons groups to the Balloon-Camera as you need. To do this, first, reset your Balloon-Camera to its default position (0,0,0). Then repeat steps 1 thru 4 as outlined above, adding the new balloon group to your existing Balloon-Camera.

Split Speech Balloons
Use the Connect Vert or Horz to place a connector between two or more balloons. Scale the connector only in the direction of the connection, Y scale for Vert and X scale for Horz. Move into place so that it just overlaps the balloons black edge.

Adding Text to the Balloons
The most straight forward way is to use an image editor to add text to finished renders in post-production. Or, you also could use a custom texture directly on the balloons surface. Although both methods present their own challenges, it is best to do what you are most comfortable with. Sometimes, both methods should be used.

Options:

-Post Production
Slightly adjusting a balloon size on a finished render can be done by cut-and-paste the balloon sides to get the size you need. If just too much adjustment is needed, you may need to create a new render with a better size balloon. But, as stated above, pre-planning what the the text will be and look like on the balloon is the best way to avoid extra editing.

-In Scene
This method requires some knowledge in adding/changing surface textures. Create an image with the text using white space around it and save them in a known folder. Sometimes I will create a folder in the Runtime/textures directory named after the Graphic-Novel title and series, for these textures. Select the Balloon to receive the text, and add to either the 'A' or 'B' side, on the diffuse setting to the one that you created. D|S users can adjust tiling to fit the text, not sure about Poser.

There are literally dozens of free comic-style fonts available at sites like www.font101.com to use on the Text Balloons. There are also some great sites that explain how to best use speech bubbles in images, comics and graphic-novels.

Back to Top


Rendering Tips

Tips
Often when doing renders for a publication, I need a clean render with no balloons showing. It's a good idea to make one render with the balloons, then turn off all the balloons and render a second clean image.

Also, you can render some commonly used balloons and use them on any image you want a text balloon added to. Just add the png directly to your image as a layer in your favorite paint program that ignores the alpha channel.

I am sure there are some more tips, but I can't think how to explain them yet.

Back to Index


Free Add-on's

What do you mean!?
It's already a Freebie and can be found in the Downloads section.

Back to Index


Promo Images

Example Renders
5th World Reclamation Saori The Wreck

Click to see full size. Text Balloons Set 1 and 2 used in these renders.
Renders done in Daz Studio 2.33 and DS3a with 2 or 3 lights.


Product Files
Text Balloons #1
... content\
ReadMe's\...
html readme document *
KPL Originals\...
Html related graphics *
Runtime\
Geometries\
Kpl\... *
Balloon-large.obj
Balloon-normal.obj
Balloon-oblong.obj
Balloon-rounded.obj
Balloon-wide.obj
Box-large.obj
Box.-normal.obj
Box-short.obj
Box-thin.obj
Connect-horz.obj
Connect-vert.obj
Hook.normal.obj
Spark-long.obj
Spark-normal.obj
Spike-long.obj
Spike-normal.obj
Straight-long.obj
Straight-normal.obj
Thought-long.obj
Thought-normal.obj
Thought-straight.obj
Thought-vert.obj
libraries\
Props\
KPL Originals\...
Text Balloons 1\...
Balloon-large.png
Balloon-large.pp2
Balloon-normal.png
Balloon-normal.pp2
Balloon-oblong.png
Balloon-oblong.pp2
Balloon-rounded.png
Balloon-rounded.pp2
Balloon-wide.png
Balloon-wide.pp2
Box-large.png
Box-large.pp2
Box.-normal.png
Box.-normal.pp2
Box-short.png
Box-short.pp2
Box-thin.png
Box-thin.pp2
Connect-horz.png
Connect-horz.pp2
Connect-vert.png
Connect-vert.pp2
Hook.normal.png
Hook.normal.pp2
Spark-long.png
Spark-long.pp2
Spark-normal.png
Spark-normal.pp2
Spike-long.png
Spike-long.pp2
Spike-normal.png
Spike-normal.pp2
Straight-long.png
Straight-long.pp2
Straight-normal.png
Straight-normal.pp2
Thought-long.png
Thought-long.pp2
Thought-normal.png
Thought-normal.pp2
Thought-straight.png
Thought-straight.pp2
Thought-vert.pp2
Thought-vert.png

* Must be located in this folder. No textures needed.
Text Balloons #2
... content\
ReadMe's\...
html readme document *
KPL Originals\...
Html related graphics *
Runtime\
Geometries\
Kpl\... *
Balloon-arrow.obj
Balloon-circle.obj
Balloon-half.obj
Balloon-square.obj
Balloon-tall.obj
Dream-big.obj
Dream-normal.obj
Dream-normal.obj
Dream-big.obj
Balloon-tall.obj
Balloon-square.obj
Balloon-half.obj
Balloon-circle.obj
Balloon-arrow.obj
libraries\
Props\
KPL Originals\...
Text Balloons 2\...
Thought-ext.pp2
Thought-ext.png
Spike-norm2.pp2
Spike-norm2.png
Spike-long2.pp2
Spike-long2.png
Spike-flash.pp2
Spike-flash.png
Question.pp2
Question.png
Hook-long.pp2
Hook-long.png
Exclamation.pp2
Exclamation.png
Dream-normal.pp2
Dream-normal.png
Dream-big.pp2
Dream-big.png
Balloon-tall.pp2
Balloon-tall.png
Balloon-square.pp2
Balloon-square.png
Balloon-oval.pp2
Balloon-oval.png
Balloon-half.pp2
Balloon-half.png
Balloon-circle.pp2
Balloon-circle.png
Balloon-arrow.pp2
Balloon-arrow.png

Back to Index

© Copyright Krown Products Ltd. 2008-2016 All rights reserved